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Manual de usuario Rio Grande Games, modelo Ming Dynasty 233

Fabricar: Rio Grande Games
Tamaño del archivo: 9.7 mb
Nombre del archivo: Game_233_gameRules.pdf
Idioma del manual:en
Enlace gratuito para este manual disponible en la parte inferior de la página



Resumen del manual


With Tai-tsu’s accession to the throne as emperor, a new and independent China emerged. In this game, each player takes on the role of an imperial prince who, with the aid of his royal family members, attempts to acquire more and more wealth and influence for the Chinese people of the Ming Dynasty. Contents 1 game board 124 family members (31 each in 4 colors) 4 princes (1 each in 4 colors) 16 return cards (4 each in 4 colors) 108 province tiles (18 each in 6 colors) 54 movement cards 18 dragon cards (jokers) 6 50/100 tiles 1 round marker 1 start player figure 4 game summaries The game board has 6 provinces in different colors. Each province is divided into 3 districts. In the center of each province is a city return cards and each district has a monastery. Each province is assigned a corresponding province space at the edge of the game board. round indicator with round marker dragon cards movement card display start player figure prince movement card supply discards 50/100 tiles front and back sides 6 province summary scoring track family members spaces (one color province tiles matching each province) Preparation Place the game board in the middle of the table. Shuffle the movement cards, and turn up a movement card next to each of the province spaces to form a face up display. Place the remaining movement cards nearby in a face down supply stack. Place the dragon cards in a face up supply stack next to the board. Sort the province tiles by color and place them next to the board as a general supply. Set the round marker on space “1” of the round track. Each player chooses 1 of the 4 colors and takes the following pieces in that color: -1 prince -all 31 family members -4 return cards -1 dragon card, which he takes into his hand, and -1 rule summary Each player places 1 of his family members on the “0” space of the scoring track. The remaining 30 make up each player’s personal supply, which he places in front of him (his play area). The players choose a starting player, who takes the starting player figure and begins the game. The starting player places his prince in the district of his choosing and takes a province tile of the matching color. The other players do the same, in clockwise order, placing their princes in a district that no other player has chosen and taking a corresponding province tile. Playing the game The game consists of 6 rounds. Each round is divided into the following phases: 1. Place family members in the province spaces 2. Choose movement cards 3. Move prince and deploy family members 4. Scoring (only in Rounds 2, 4 and 6) 5. Round end Always play the phases in this order. In a phase, the players perform the action appropriate to the phase in clockwise order, beginning with the starting player. Only when all players have finished does the next phase begin. The player with the most points after the final scoring at the end of the 6th round wins the game. The following provides a general overview of game play. The details are explained in the accompanying Rules Explanation. Playing a round 1. Place family members in the province spaces The province spaces a player chooses determine which movement cards he can take from the open display in Phase 2 and to which provinces he can deploy family members in Phase 3. At the start of this phase, each player takes 5 of his family members from his play area in his hand. He can place only these 5 family members during this phase. Beginning with the starting player and then in clockwise order, each player places 1 family member in a province space of his choosing. This continues until each player has placed all 5 of his family members. 2. Choose movement cards and dragon cards) in his hand . The player needs movement cards to move his prince in Phase 3. The movement cards, together with the dragon cards (jokers), make up a player’s hand of cards. Return cards do not count as hand cards. A player may never have more than 5 cards (movement Beginning with the starting player, each player, in turn, must take either 1 of the 6 movement cards from the display or 1 dragon card, adding it to his hand. If a player already has 5 cards in his hand, this phase is over for him. The remaining players continue until all have exactly 5 cards in their hands. 3. Move prince and deploy family members Beginning with the starting player, each player must first move his prince. The player can move his prince as far as he likes, but for each border the prince crosses, he must play an appropriate movement card from his hand. After moving his prince, the player can move from 0 to 3 family members from the corresponding province space into the district where the prince ended his movement. 4. Scoring Scoring takes place at the end of the 2nd, 4th and 6th rounds. When scoring, carry out the following steps, one after the other, for all 6 provinces: 1. In each district, determine which player (or players) has the majority of family members. The player with the most in each dist...


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