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Manual de usuario CarAlarms.com, modelo Saber 901

Fabricar: CarAlarms.com
Tamaño del archivo: 46.87 kb
Nombre del archivo:
Idioma del manual:en
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Resumen del manual


3) To enter moves for both sides, press MULTI-MOVE. Press again to resume normal play (human vs. computer) H I N T When it is your move, press HINT for move suggestions (not available on some levels or during openings and certain positions). You may accept and make the move, or press CLEAR to enter a different move. Special Moves and Situations C a s t l e To enter the castling maneuver, move the King first (enter the moves by pressing the squares). Then move the Rook. There is no need to press the squares for the Rook. The computer automatically assumes you will move its Rook during this procedure Pawn Promotion The computer automatically promotes a pawn to a queen. If you choose another piece, use the SETUP feature. En Passant When a pawn is captured En Passant, the captured pawn should simply be removed from the board (there is no need to press the square). See USCF rules for explaination. 7 Starting positions 1) To start with white on bottom, human’s move - press NEW GAME 2) To start with black on bottom, human’s move - press NEW GAME and M O V E . 3) To start with White on bottom, computer’s move - press MULTIMOVE, play your choice for white, then black. Then press MULTIMOVE and then MOVE, and computer will continue to play for white. Illegal Moves If you make an illegal move, the beep tone will be lower and the display will not register your move. To clear the display, press on the incorrect squares in reverse order. Then perform a legal move. Or press clear and make a new m o v e . Problem Solving 1) Clear the board by pressing NEW GAME, SET UP, and MODE. 2) Place pieces on the board by pressing Piece Symbol key and the square to be occupied once for white, twice for black. 3) After setting up pieces, tell the computer whose move it is by pressing the BLACK/WHITE key. The display will read SIDE. Press repeatedly until the color indicator box of choice appears in the display. 4) Press ON/CLEAR 5) Press LEVEL. Set to level 73, the problem solving level. 6) Press ON/CLEAR. Note: We recommend using the VERIFY function after setting up problem solving, to check the position of all the pieces. T r o u b l e s h o o t i n g A c t i o n / D i s p l a y R e m e d y Error message Press ON/CLEAR No display 1) check if adapter/mains is plugged in; or if batteries are installed correctly or are weak 2) check if adapter/mains specifications match those on the label under the base of the unit 3) put safety pin (or other sharp thin pen, etc.) into the ACL (reset) hole under the unit 8 Improper response 1) VERIFY function to determine if a mistake was made in moving the pieces 2) check that the TO square is pressed for your m o v e 3) check that the move is legal (examples: you can not move and remain in check; You may not castle through check. Was En Passant performed correctly, etc.) 9 ...

Otros modelos de este manual:
Juguetes para Niños - Squire 117 (46.87 kb)
Juguetes para Niños - Crusader 903 (46.87 kb)

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