2. Mix the signals recorded on tracks 1 through 6 and record the mixed signal onto tracks 7 and 8. Then tracks 1 through 6 can be used to record other materials. This is the basic technique used for Multitrackers. We recommend that tracks 7 and 8 are basically used as the destination tracks of “track bounce” from tracks 1 through 6. See “Advanced Operation” for details about the track bounce technique. In addition, tracks 7 and 8 play an important role in “training mode” and “mastering mode” described later in “Advanced functions”. The VF80EX also provides the “track exchange” function which allows you to keep recordable tracks. The VF80EX has 16 additional tracks for each program, in addition to 8 recordable (and playable) real tracks (1 through 8). The “track exchange” function allows you to exchange a real track and an additional track, making the real track empty. See page 56 “Recorder functions.” Now you have recorded a stereo source onto two tracks (3 and 4). 31 Basic Recording/Playback (VF80EX) Mark function The VF80EX has the Mark function which allows you to set marks at the desired positions in a song. You can locate to a mark position immediately, as well as use mark positions for the punch in and out points, beginning and end points for repeat and editing points for track editing such as copy, move, erase, etc. This section describes how to set, delete and locate to a mark. For details about editing a mark, see “Recorder functions” described later. Setting a mark on the fly Locating a mark In the initial condition, Mark 00 is automatically entered at the beginning of the current program (ABS 0) and named “ABS 0”. You can enter up to 99 marks (Mark 01 through 99). Mark number and name are shown on the Normal screen as the arrow points in the screen example below. (You cannot edit or delete Mark 00.) 1 2 During playback (or while stopped), press [| / MARK] key while holding down the [SHIFT] key. “Entry Mark” is shown briefly and a mark is entered at the current position. Also the time marked is entered in the mark map list (see “Recorder functions” for details). To enter another mark, repeat step 1) above. Marks are assigned in ascending order of ABS time. For example, even if you enter marks in order as shown in the upper diagram below, the mark numbers are as- signed as shown in the lower diagram. You can locate to a mark using the [| ] or [ |] key. Current position [ I] key[I ] key • Pressing [| ] key locates to the previous mark. In the example above, each time you press the key from the current position, the recorder will locate to Mark 03 -> 02 -> 01 -> 00. • Pressing [ |] key locates to the next mark. In the example above, each time you press the key from the current position, the recorder will locate to Mark 04 -> 05 -> 06. The current (located) mark number is shown on the Normal screen. Deleting a mark You can delete unnecessary mark 1 2 While stopped, locate to the mark to be deleted using the [| ] or [ |] key. The mark to be deleted is shown on the screen. Press the [ |/DELETE] key while holding down the [SHIFT] key. A pop-up panel asking for confirmation to delete the current mark appears, in which “Sure?” blinks. To cancel the operation for deletion, press the [EXIT/ NO] key. 3 Press the [ENTER/YES] key while holding down the [RECORD] key. The current mark is deleted. 32 Basic Recording/Playback (VF80EX) ABS locate functions There are four types of the ABS locate functions as below. • Pressing the [REWIND] key while holding down the [STOP] key locates to the beginning of the current program (ABS 00), regardless of the time base setting. • Pressing the [F FWD] key while holding down the [STOP] key locates to the end position of the last recording of the current program (REC END). You can use this function to locate to the end point of a song or to check the length of a song. • Pressing the [PLAY] key while holding down the [STOP] key locates to the beginning of the last playback. • Pressing the [RECORD] key while holding down the [STOP] key locates to the beginning of the last recording. Punch in/out If you are not satisfied with your recording and want to modify only a specific part, you can replace the part with a new recording using the punch in/out technique. “Punch in” switches the transport mode from playback to recording, while “Punch out” switches the transport mode from recording to playback. The point at which a punch in is carried out is called a “punch in point”, while the point at which a punch out is carried out is called a “punch out point.” You can carry out the punch in/out operation in 3 ways: * Manual punch in/out using the keys on the unit * Using the foot switch (Model 8051) * Auto punch in/out function After setting the punch in and out points, the punch in/out can be took place automatically. The following description is assumed that the track(s) to be punched in/out are armed and the source input level is set appropriately by using the [TRIM] knob. Manual...