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Manual de usuario Yamaha, modelo MU90R

Fabricar: Yamaha
Tamaño del archivo: 510.94 kb
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Idioma del manual:en
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Resumen del manual


Stack mic Amp Sim. 2 KEYBOARD Preset Name input gain var type Off line - Keyboard line - Reverb line - Chorus line - Chorus+Reverb line - Phaser EP line Phaser Pan EP line Auto Pan 3 AUDIO (Note 2) Preset Name input gain var type Off line - Audio line - Reverb line - Chorus line - Chorus+Reverb line - 18 STEREO KEYBOARD (Note 3) Preset Name input gain var type Off line - Keyboard line - Reverb line - Chorus line - Chorus+Reverb line - Phaser EP line Phaser Pan EP line Auto Pan 19 STEREO AUDIO (Note 3) Preset Name input gain var type Off line - Audio line - Reverb line - Chorus line - Chorus+Reverb line - A/D1 A/D2 BANK Source PGM CNG# = 7 8 9 10 11 12 0 MIC Preset Name input gain var type Karaoke3 mic Karaoke3 Echo mic Echo Vocal mic Stage1 Studio mic Exciter Oct Up mic Pitch Change Oct Down mic Pitch Change 1 GUITAR (Note 1) Preset Name input gain var type Flang Gtr mic Flanger Clean Gtr mic Celeste Funk Gtr mic Touch Wah Tremolo mic Tremolo Phaser mic Phaser 5th Guitar mic Pitch Change 2 KEYBOARD Preset Name input gain var type Wah Clavi line Touch Wah Rotary Orgn line Rotary Speaker Synth Str line Symphonic Synth Pad line Flanger2 Synth Lead line Delay LCR SFX line Pitch Change 3 AUDIO (Note 2) Preset Name input gain var type 18 STEREO KEYBOARD (Note 3) Preset Name input gain var type Wah Clavi line Touch Wah Rotary Orgn line Rotary Speaker Synth Str line Symphonic Synth Pad line Flanger2 Synth Lead line Delay LCR SFX line Pitch Change 19 STEREO AUDIO (Note 3) Preset Name input gain var type (Note 1) The input may be distorted depending on the guitar that you use. Make adjustments using either the A/D INPUT VOLUME or the volume of your guitar. (Note 2) For AUDIO, A/D1 is panned to the left channel, and A/D2 is panned to the right channel. (Note 3) The stereo setting can be selected only for A/D1. The A/D1 and A/D2 inputs are handled as the left and right channels respectively of a stereo signal. 1 Effect Program List Effect Program List No. MSB LSB Effect Type Features 0 00H 00H NO EFFECT Effect is off 1 01H 00H HALL 1 Reverb simulating the reverberance of a hall 2 01H 01H HALL 2 " 3 02H 00H ROOM 1 Reverb simulating the reverberance of a room 4 02H 01H ROOM 2 " 5 02H 02H ROOM 3 " 6 03H 00H STAGE 1 Reverb suitable for solo instruments 7 03H 01H STAGE 2 " 8 04H 00H PLATE Reverb simulating a metal plate reverb device 9 10H 00H WHITE ROOM Unique short reverb with a slight initial delay 10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right 11 12H 00H CANYON Simulation of an imaginary sound space extending without limits 12 13H 00H BASEMENT Reverb with unique resonance after a slight initial delay CHORUS No. MSB LSB Effect Type Features 0 00H 00H NO EFFECT Effect is off 1 41H 00H CHORUS 1 Standard chorus effect. Gives the sound a natural spaciousness. 2 41H 01H CHORUS 2 " 3 41H 02H CHORUS 3 " 4 41H 08H CHORUS 4 " 5 42H 00H CELESTE 1 This effect uses a three-phase LFO to create modulation and spaciousness 6 42H 01H CELESTE 2 " 7 42H 02H CELESTE 3 " 8 42H 08H CELESTE 4 " 9 43H 00H FLANGER 1 An effect reminiscent of a jet airplane 10 43H 01H FLANGER 2 " 11 43H 08H FLANGER 3 " 12 44H 00H SYMPHONIC Additional stages are added to the modulation of CELESTE 13 57H 00H ENSEMBLE DETUNE A chorus effect without modulation created by adding a slightly pitch-shifted sound 14 48H 00H PHASER 1 Adds modulation by cyclically changing the phase VARIATION No. MSB LSB Effect Type Features 0 00H 00H NO EFFECT Effect is off 1 0H1 00H HALL 1 Reverb simulating the reverberance of a hall 2 01H 01H HALL 2 " 3 02H 00H ROOM 1 Reverb simulating the reverberance of a room 4 02H 01H ROOM 2 " 5 02H 02H ROOM 3 " 6 03H 00H STAGE 1 Reverb suitable for solo instruments 7 03H 01H STAGE 2 " 8 04H 00H PLATE Reverb simulating a metal plate reverb unit 9 10H 00H WHITE ROOM Unique short reverb with a slight initial delay 10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right 11 12H 00H CANYON Simulation of an imaginary sound space extending without limits 12 13H 00H BASEMENT Reverb with unique resonance after a slight initial delay 13 05H 00H DELAY L,C,R An effect which generates three delays: L, R and C (center) 14 06H 00H DELAY L,R An effect which generates two delays, L and R, and provides two feedback delays 15 07H 00H ECHO Two delays (L and R) and independent feedback for L and R 16 08H 00H CROSS DELAY This effect crosses the feedback of two delays 17 09H 00H ER 1 An effect which produces only the early reflections of reverb 18 09H 01H ER 2 " 19 0AH 00H GATE REVERB Simulation of gated reverb 20 0BH 00H REVERSE GATE Simulation of gated reverb played backward 21 14H 00H KARAOKE 1 Echo for karaoke 22 14H 01H KARAOKE 2 " 23 14H 02H KARAOKE 3 " 24 41H 00H CHORUS 1 Standard chorus effect. Adds natural spaciousness. 25 41H 01H CHORUS 2 " 26 41H 02H CHORUS 3 " 27 41H 08H CHORUS 4 " 28 42H 00H CELESTE 1 An effect which uses a 3-phase LFO to add modulation and spaciousness 29 42H 01H CELESTE 2 " 30 42H 02H ...


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