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Manual de usuario Yamaha, modelo PLG150-DX

Fabricar: Yamaha
Tamaño del archivo: 521.36 kb
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Idioma del manual:en
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Both the Store and Save operations are necessary to ensure that your voice is saved properly. Failing to do so would be roughly similar to writing a letter but not putting it in an envelope. Make sure to execute both operations when you wish to keep a voice you’ve edited. 12 Operations / Compare Compare Operations / Compare Compare This function lets you switch back and forth between the current edited condition of the voice and its original un-edited condition. This allows you to easily hear and compare the changes you make to a voice with its original condition. Using Compare From the Edit Panel Window z Select the Edit mode. Click the [EDIT/COMPARE] button. x Edit the voice as desired. As soon as any parameter has been edited, a dot appears at the bottom right of the voice number in the LED. c Select Compare. Click the [EDIT/COMPARE] button. In the Compare condition, the voice number in the LED flashes. Play the connected MIDI keyboard (or click the keys in the DX Simulator window) to hear the original un-edited voice. While Compare is active, the voice cannot be edited. (Moving the DATA ENTRY slider has no effect.) v Click [EDIT/COMPARE] again to return to the edited condition. Click the [EDIT/COMPARE] button as often as you wish to go back and forth between the two conditions. 13 Operations / Compare Operations / Compare z Edit the voice as desired. x Select “DX Compare.” Click “Edit” on the menu bar, then select “DX Compare.” (Keyboard shortcut: [Alt], [E], [C].) You can also quickly use Compare by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Compare” in the pop-up menu. In the Compare condition, a check appears beside “DX Compare” in the menu. All parameter values are ghosted and cannot be edited. Play the connected MIDI keyboard (or click the keys in the DX Simulator window) to hear the original un-edited voice. c Select “DX Compare” again to return to the edited condition. Do this as often as you wish to go back and forth between the two conditions. • “DX Compare” is ghosted and cannot be selected if the voice has not yet been edited. 14 Operations / Initializing a DX Voice to the Default Settings Initializing a DX Voice to the Default Settings Operations / Initializing a DX Voice to the Default Settings Initializing a DX Voice to the Default Settings This function allows you to reset all the parameters of the selected voice to the factory “initial voice” default values. This gives you a “blank slate” from which you can create your own voice. The currently selected voice can be initialized from either the Edit Panel window or the Edit List window. Initializing a Voice From the Edit Panel Window z Select the Function mode. Click the [FUNCTION] button. x Initialize the voice. To do this: 1) Click the [VOICE INIT] button. 2) At the “VOICE INIT?” prompt, click the [YES] button. 3) At the “ARE YOU SURE?” prompt, click [YES] again to actually execute the operation. Click [NO] to cancel. 15 Operations / Initializing a DX Voice to the Default Settings Operations / Initializing a DX Voice to the Default Settings • Keep in mind that this operation automatically erases all the settings of the selected voice. z Select “DX Voice List.” Click “Edit” on the menu bar, then select “DX Voice List.” (Keyboard shortcut: [Alt], [E], [V].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Voice List” in the pop-up menu. x Select the desired voice to be initialized. Click on the desired voice. c Initialize the voice. Click the “Voice Init.” button in the dialog box. The specified voice is initialized and automatically selected for editing. 16 Operations / Storing a DX Voice Storing a DX Voice Operations / Storing a DX Voice Storing a DX Voice This operation lets you store your voice edits as a Custom voice. The currently edited voice can be stored from either the Edit Panel window or the Edit List window. • To ensure that your new voice is available for future recall, make sure to also save the voice (with other voices) to a DX Cartridge File. Storing a Voice From the Edit Panel Window z Select the Play mode, and the destination bank (1 - 32, or 33 - 64) to which the edited voice will be stored. Click the desired [MEMORY SELECT] button: [1-32] or [33-64]. If necessary, turn Memory Protect off for the selected bank. x Click the [STORE] button. c Select the destination voice number to which the edited voice will be stored. Click the desired voice select button (1 - 32, or 33 - 64). The specified voice is replaced with the newly edited voice. 17 Operations / Storing a DX Voice Operations / Storing a DX Voice z Select “DX Store.” Click “Edit” on the menu bar, then select “DX Store.” (Keyboard shortcut: [Alt], [E], [S].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, cli...


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