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Manual de usuario Yamaha, modelo LS9-16

Fabricar: Yamaha
Tamaño del archivo: 6.62 mb
Nombre del archivo:
Idioma del manual:en
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Resumen del manual


¦ Cursor The blinking red and yellow frame displayed in the screen is called the “cursor.” The cursor is used to specify the object of your operations. Use the cursor keys of the data entry section to move the cursor up/down/left/right. Cursor ¦ Buttons Buttons in the screen are used to execute specific functions, to switch parameters on/off, or to select one of several choices. To execute a button’s function, to switch it on/off, or to select a desired item, move the cursor to the desired button and press the [ENTER] key of the data entry section. By moving the cursor to a button that shows the Ў symbol and then pressing the [Enter] key, you can open another popup window where you can specify details. Buttons ¦ Knobs and faders Knobs in the screen are used to view or edit the values of the corresponding parameters. Normally, you will move the cursor to a knob and use the dial or [DEC]/[INC] keys of the data entry section to edit the value. The current value is shown in numerical form immediately below the knob. Some knobs will move in tandem with the encoders of the SELECTED CHANNEL section. Knob Faders in the screen are mainly used to view or edit the level of the corresponding channels. They will move in tandem with the faders of the top panel. You can also move the cursor to a fader and use the dial or [DEC]/ [INC] keys of the data entry section to edit the value. The current value is shown in numerical form immediately below the fader. Fader ¦ List window A window like the following will appear when you are selecting an item from a list, such as when selecting a function for a user-defined key. Within the list, the constantly-highlighted item in the center is the selected item. To scroll the list up or down, use the dial or the [DEC]/[INC] keys. List window LS9-16/32 Owner’s Manual Viewing the display Viewing the display Keyboard window The keyboard window shown below will appear when you assign a name or comment to a scene or library, or when you assign a name to a channel. To enter characters, move the cursor to the desired character in the window and press the [ENTER] key. (For the procedure > p. 34) Keyboard window ¦ Dialog box When you need to confirm the operation you just performed or when a problem has occurred, a dialog box will appear, asking you to confirm the operation or displaying a warning. . CONFIRMATION dialog box This dialog box will appear when confirmation is required. Move the cursor to the OK button to execute the operation (or to the CANCEL button to cancel it), and press the [ENTER] key. . ATTENTION dialog box This dialog box will display a warning when a problem has occurred with the operation you are attempting to execute. If you move the cursor to the OK button and press the [ENTER] key, the operation will be executed in a way that circumvents the problem. If you move the cursor to the CANCEL button and press the [ENTER] key, the operation will be cancelled. . CAUTION dialog box This dialog box will display a warning if a fatal error has occurred in the operation you attempted to execute. When you move the cursor to the CLOSE button and press the [ENTER] key, the operation will be forcibly cancelled, and the dialog box will disappear. 3 Basic operations on 33 LS9-16/32 Owner’s Manual Assigning a name Assigning a name Assigning a name Assigning a name On the LS9, you can assign a name to each input channel and output channel, and assign a title to each scene or library data item when you save it. To assign a name, you will use the keyboard window that is shown in the main area. 1 Access the window where you can assign a name. The illustration below shows the SCENE STORE popup window that is used when assigning a name to a scene. Text input box A yellow vertical line called the “text cursor” is shown to indicate the current location in the box that displays the characters that have been input. 2 Use the on-screen keyboard to enter text. Move the cursor (the red frame) to the desired character in the keyboard window and press the [ENTER] key; the character will be entered in the text input box, and the text cursor (yellow vertical line) in the box will move to the right. 3 Enter the subsequent characters in the same way. While entering characters, you can use the following buttons in the keyboard window. . COPY button Copies the entire text string from the text box into buffer memory. . PASTE button Inserts the text string copied using the COPY button at the location of the text cursor. . CLEAR button Erases all characters that were entered in the text input box. . < <<<< / > >>>> buttons Moves the text cursor forward or backward in the text input box. . INS button Inserts a space (blank) at the text cursor. . DEL button Deletes the character to the right of the text cursor. . BS button Deletes the character to the left of the text cursor. . SHIFT LOCK button Switches between uppercase and lowercase alphabetical characters. You’ll be able to enter uppercase characters and symbol...

Otros modelos de este manual:
Instrumentos Musicales - LS9-32 (6.62 mb)

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