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Manual de usuario Computer Tech Link, modelo Vector

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Idioma del manual:en
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Resumen del manual


For example, most 15" monitors have a viewable area of 13.5" to 13.9". • Dot pitch - The dot pitch specification for a display monitor indicates how sharp the image can be displayed. It is measured in fractions of millimeters and the smaller the number, the sharper the image. In a cathode ray tube display with a shadow mask, the dot pitch is the distance between the holes in the shadow mask. The shadow mask is a metal screen filled with holes through which the electron beams pass to focus on a single point on the tube’s phosphor surface. • Refresh rate - Refresh means to update with new data. Display monitors must be refreshed many times per second. Higher refresh rates mean less flickering and thus reduced eyestrain. Note that the actual refresh rate depends on several variables, including your current resolution and the capabilities of your video card. • Maximum resolution - Standard monitors have resolutions ranging from 640 x 480 to -24 1024 x 768. Some monitors can achieve resolutions as high as 2048 x 1536. The higher you set the resolution on your monitor, the larger the viewable desktop, with the limit dictated by the physical size of your screen. WYSIWIG (What-You-See-Is-What-You-Get) resolutions are resolutions that correspond 1:1 to the printed output. For a 15” screen, this translates into 800 x 600; for a 17” screen – 1024 x 768; a 19” screen – 1280 x 1024, and so on. Most monitors can generally support the next higher resolution from their WYSIWIG resolution. Setting the resolution on a monitor is a matter of preference. Some users opt for the most comfortable viewing resolution, while others prefer the higher resolution as it affords a larger desktop space at the expense of smaller images, icons, and text. Most monitors come with controls allowing you to set the brightness, contrast, horizontal size, vertical size, overall size, center point, color balance, and other parameters. Please refer to your monitor documentation for complete information on these adjustments. 1024 x 768. Some monitors can achieve resolutions as high as 2048 x 1536. The higher you set the resolution on your monitor, the larger the viewable desktop, with the limit dictated by the physical size of your screen. WYSIWIG (What-You-See-Is-What-You-Get) resolutions are resolutions that correspond 1:1 to the printed output. For a 15” screen, this translates into 800 x 600; for a 17” screen – 1024 x 768; a 19” screen – 1280 x 1024, and so on. Most monitors can generally support the next higher resolution from their WYSIWIG resolution. Setting the resolution on a monitor is a matter of preference. Some users opt for the most comfortable viewing resolution, while others prefer the higher resolution as it affords a larger desktop space at the expense of smaller images, icons, and text. Most monitors come with controls allowing you to set the brightness, contrast, horizontal size, vertical size, overall size, center point, color balance, and other parameters. Please refer to your monitor documentation for complete information on these adjustments. The video card, also referred to as the graphics adapter or video adapter, processes display information received from other system components, translates it into a form readable by the monitor, and transmits the information to the monitor. Some important variables that affect video performance are: • Amount of RAM on the card - Generally, the more available RAM on a card, the higher the resolution it can support, and the higher the possible color depth (number of colors that can be displayed simultaneously). However, there are factors that limit the amount of video RAM that can be used for display functions. Most new video cards have built-in 3D graphics accelerators and the RAM on these cards is used for display memory (used to set up the resolution and color depth of the display), and texture/z-buffer memory (used to hold 3D texture and object-sorting data). Because a 3D application requires a certain amount of memory to set up the texture and z-buffers, the maximum resolution and color depth of its display is lower than that of a 2D application, which can use the total amount of video RAM available. • Type of video RAM - Newer types of RAM access data far more rapidly. Older RAM types include DRAM, VRAM and WRAM. Newer cards incorporate higher speed memory such as SDRAM, SGRAM and DDR-DRAM. • Video chipset - Newer chipsets incorporate faster processing and more advanced functions such as full screen MPEG playback and 3D acceleration. Chipsets from companies such as 3dfx. (Voodoo3, 4 and 5), NVIDIA® (TNT2., GeForce 256. and GeForce2 GTS.), and ATI Technologies, Inc. (RAGE 128 PRO. and RADEON.) are used in high performing 3D accelerators. Other manufacturers, like 3Dlabs. and Intergraph, have specialized products for professional CAD or 3D animation markets. • Card bus type - Video cards interface with the computer through either the PCI or the AGP bus. Most new 3D accelerators use the ...

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